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Topics - syra

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Technical Support / Containment field ledge hang bug
« on: December 20, 2011, 05:23:06 PM »
Just to let you know: If the Containment field switches off while hanging from it's edge it shoots the player off in a straight line at high speed in the direction he's facing.

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Level Editor Discussion / portals and patrollers
« on: December 20, 2011, 10:58:37 AM »
On the menu screen the patrollers go in a straight line all the way through a portal and out the other and so on.

I can't make this work with moving platform linked patrollers, is there a way?

thanks

syra

3
Game Discussion / Ghost data
« on: December 20, 2011, 10:45:58 AM »
Would be great if you had the option to see a ghost of the fastest player! Would also let you see if some people are using legit methods to complete maps or exploiting/hacking.

Discuss.

4
Level Showcase / Syra's level compilation
« on: December 20, 2011, 09:57:01 AM »
Hi all, I'm new to this forum but I love this game and I really love making levels for it. In an effort to keep this neat I will try and keep all my levels to one thread.

Please have a look at my creations [filter search by string: syra] and see if you can beat my times (I'm very competitive, so I will go back and beat you again!). Any feedback would be greatly appreciated too, such as: do I suck, should I give up? If I get good ratings for my levels I will keep making more!

Level: BallsOfSteal (pun intended)

This was my first map and it turned into a tight speedrun, all about quick reactions and timing. On the very first day I put it up someone beat me by 6 seconds (after I tested it 50 odd times!), so I had to go back and beat him again - only to take 2nd place again by another 2 seconds. I'm first again at time of writing: I bet no-one can beat me now!

Level: Arrow2theKnee

I gained confidence with the level editor by this one, and while it's quite a straight forward fast platforming level the challenges involved are very diverse. I have like a hundred invisible switches to keep down the lag by all actions turning on and off specific lights around them, hope you will appreciate it!

Level: Bucket2Head

This is a longer puzzle platforming level with a few surprises and jokes along the way which ends in a sweet boss fight. I'm really proud of this one, it was incredibly difficult to put the vision I had into the game but I think I've got it. The boss chamber has dozens of mechanics at play and was very very complex to design. Don't let the boss flip you off ;)!

-edit-
Screenshot! He has 3 phases...



If you guys like these levels I will get back to work on my next one NervesOfSteal :)

Have fun!

syra

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